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Tackling the Obesity Crisis with VR

Approximately 69 billion euros is spent on healthcare issues related to dealing with overweight or obese patients in Europe every year. Obesity increases the likelihood of physical illnesses and mental health issues such as: diabetes, coronary artery and stress and depression. Moreover, according to WHO, 50% of the adult population is overweight (23% of women and 20% of men being classified as obese).

Current treatments for obesity have limited effectiveness. Treatments for obesity focus on trying to change the patient’s behaviour, predominantly with respect to diet and exercise. However, these treatments have been shown to be largely ineffective with most patients failing to lose weight in the medium to long term. Telemedicine has been proposed as an alternative to this, with some Virtual Reality solutions beginning to penetrate the market. However, these solutions are essentially the same lifestyle behaviour change treatments in a VR environment instead of in reality. Over time, the patient returns to their previous weight.

SeminarHostRegistration link
Tackling the Obesity Crisis with VR: Introduction to the study of obesityPilar Lusilla Palacioshttps://zoom.us/webinar/register/WN_qckvhEetSRyEixNVyl4mvw
Tackling the Obesity Crisis with VR: Technical solutions to the representation of bodiesElena Álvarez de la Campahttps://zoom.us/webinar/register/WN_k5X-YFO7Qj2-ZdF27BPdLg
Tackling the Obesity Crisis with VR: ConVRSelf and the idea of using that for obesityBernhard Spanlanghttps://zoom.us/webinar/register/WN_kScuLmt9QYWVPKnbD5hWxg
Tackling the Obesity Crisis with VR: What we learn from behavioural and EEG studiesBeatrice de Gelderhttps://zoom.us/webinar/register/WN_J8t20ODASLaGu0NZfDB1FA
Tackling the Obesity Crisis with VR: on the clinical trialDimitra Anastasiadouhttps://zoom.us/webinar/register/WN_U0oQ_nzVQfOjEFUb9QumLg
Tackling the Obesity Crisis with VR: on the AI aspectsDoron Friedmanhttps://zoom.us/webinar/register/WN_fxNCfhKzR1ioeWI2KHFI8w

ConVRself (conversations with yourself in VR) is a VR platform that uses embodiment to treat obesity. The patient is embodied in a virtual body. The virtual body has a close resemblance to their own body or represents the body of a counsellor. This affords them seeing themselves from the embodied viewpoint of of the counsellor and have a self-conversation by swapping between the counsellor and their own body. This allows them to target three aspects that are inherent to severe obesity:

1-SELF-AWARENESS: Patients recognise that they have a medical condition

2-SELF-STIGMATISATION: Patients can overcome their self-stigmatisation and improve their self-worth

3-SELF-DETERMINATION: Patients are empowered to take action

ConVRself allows patients to tackle the root causes of their obesity, rather than simply treating the symptoms.

The Socrates project:

In the following seminars, we will go deeply in the advances of the different technologies & methodologies involved: virtual reality, artificial intelligence, phsycological & phsycriatic, motivational conversation.

This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 951930

Proposed Series of Talks from the EU SOCRATES Project

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